Editorial rule: no speculative menus, no invented dialogs, no screenshots of a mock interface. If a step could not be reproduced in the running editor, it is not written as a step.
First two guides
Open and edit an SVG
Import a real SVG by dragging it onto the canvas, confirm the objects arrived as editable vectors, and draw a new shape with the Properties panel.
Export a PNG
Walk through File › Export › Export as PNG…, the options dialog, and the resulting file — including the exact pixel size and signature we checked.
Environment used for verification
| Item | Value |
|---|---|
| Date | 2026-11-14 |
| Browser | Headless Chrome 157 on macOS, WebGL2 / SwiftShader fallback |
| Editor build | VectorCraft 0.24.1 WebAssembly static release, served as five integrity-checked parts |
| Method | Automated browser interaction plus inspection of the exported file bytes |
More guides
Additional topics are added only after they pass the same check. Until then, the format overview and the editing workflow cover the broader picture without claiming steps we have not run.
Try it yourself
Open the full-screen editor; the guides are easiest to follow side by side with it.
Open the editor